Virtual Worlds - Frank Kappe department of information technic

Submitted by andrea redi on Wed, 2008-10-15 10:31.

VIRTUAL WORLDS

marko, sven, frank, ivan

VIRTUAL WORLDS - networked computers - interaction of humans - represented by „avatars“ synchronous communication - interaction with virtual space NOT: a game

REAL VIRTUAL WORLDS (yesh sivan): 3C - community - creation - commerce some examples for virtual worlds: second life (12mio), papermint (austria), HIPIHI (china), kaneva, YoVille, RocketOn, prototerra, gaia online, google, habbo hotel, 90mio-100mio), twinity (berlin), cyworld, weblin, IMVU, club pinguin - children, active worlds www.peronalizemedia.com more than 300 mio user (main user between 10 and 20 user)

Frank Kappe

Lecture