Submitted by andrea redi on Wed, 2008-10-15 10:31.
VIRTUAL WORLDS
marko, sven, frank, ivan
VIRTUAL WORLDS - networked computers - interaction of humans - represented by „avatars“ synchronous communication - interaction with virtual space NOT: a game
REAL VIRTUAL WORLDS (yesh sivan): 3C - community - creation - commerce some examples for virtual worlds: second life (12mio), papermint (austria), HIPIHI (china), kaneva, YoVille, RocketOn, prototerra, gaia online, google, habbo hotel, 90mio-100mio), twinity (berlin), cyworld, weblin, IMVU, club pinguin - children, active worlds www.peronalizemedia.com more than 300 mio user (main user between 10 and 20 user)
Frank Kappe
Lecture